Opengl 2.0 Today

gl_FragColor = texture2D(myTexture, gl_TexCoord[0].xy);

: This allowed a single shader pass to output data to several buffers simultaneously, a critical requirement for advanced techniques like deferred rendering . opengl 2.0

Overall, OpenGL 2.0 was a significant milestone in the evolution of the OpenGL API, introducing programmable shaders and a more flexible rendering pipeline. While it has been largely superseded by newer versions, it remains an important part of the graphics programming landscape. gl_FragColor = texture2D(myTexture, gl_TexCoord[0]

OpenGL - The Industry Standard for High Performance Graphics gl_FragColor = texture2D(myTexture