Havok Sdk 2010 2.0-r1 Review

Leo, the senior dev ops engineer, nodded grimly. “The Legacy Suppression Field runs on a modified version of Havok Physics. Specifically, that build. Revision one of version 2.0 from 2010.”

While developers rarely disclose the exact sub-version number in credits, games released between late 2010 and 2012 heavily utilized this specific iteration of the SDK. Examples include: havok sdk 2010 2.0-r1

At its core, the 2010 2.0-r1 update was designed to maximize the potential of multi-core processing. As developers moved away from single-threaded logic, Havok optimized its Physics and Animation modules to distribute workloads across the Cell processor of the PlayStation 3 and the multi-core architecture of the Xbox 360 and PC. Leo, the senior dev ops engineer, nodded grimly