Map | Orion Sandbox
The Orion Map is distinguished by . In a physics playground, if you dig a hole and reload the map, the hole is gone. In the Orion Map, the hole persists, becomes a landmark, and influences future gameplay.
| Constraint | Linear Map Solution | Orion Sandbox Map Solution | | :--- | :--- | :--- | | | Static geometry; occlusion culling. | Dynamic geometry; must store every deformation (voxel data). | | Physics | Pre-baked animations; limited interactables. | Real-time rigid body + fluid simulation for hundreds of objects. | | AI Pathfinding | Navmeshes baked into static terrain. | Recomputing navigation after every terrain edit (very costly). | | Network Sync | Minimal state changes. | Massive state changes (every player sees the same moved terrain). | orion sandbox map
The Orion Sandbox Map offers many benefits, including: The Orion Map is distinguished by
We can place the Orion Sandbox Map within a broader taxonomy: | Constraint | Linear Map Solution | Orion