Paper.io.gitlab |work| Jun 2026

// world settings const SIZE = 800; const CELL_SIZE = 10; // 10x10px cells => 80x80 grid const GRID_W = SIZE / CELL_SIZE; // 80 const GRID_H = SIZE / CELL_SIZE; // 80

// calculate owned percentage function updateScore() let total = GRID_W * GRID_H; let owned = player.cells.size; let percent = Math.floor((owned / total) * 100); scoreSpan.innerText = percent; return percent; paper.io.gitlab

Most people searching for "Paper.io" are looking for the addictive .io game where you capture territory by drawing loops. // world settings const SIZE = 800; const

If you have arrived at a gitlab.com page searching for "paper.io," it is important to distinguish between two very different projects. const CELL_SIZE = 10

syncPlayerTerritoryToGrid(); updateScore(); lastMoveTime = performance.now(); if(animationId) cancelAnimationFrame(animationId); animationId = requestAnimationFrame(gameLoop);

.restart-btn:active transform: scale(0.96);

else if(grid[i][j] === 2) ctx.fillStyle = "#c95a5aaa"; ctx.fillRect(i*CELL_SIZE, j*CELL_SIZE, CELL_SIZE-0.5, CELL_SIZE-0.5);