: Disabling forward/backward movement, inverting controls, or taking away the ability to jump.
| Concept | Description | |---------|-------------| | | A single fault injection (e.g., 500ms latency on service A) | | Chaos Schedule | Time‑based or event‑triggered sequence of experiments | | Target | Pod, container, VM, API endpoint, database, or network path | | Blast Radius | Limits impact to e.g. 10% of traffic, specific AZ, or label‑selected instances | | Rollback | Automatic or manual removal of injected faults | gzchaos
Last updated: 2026-04-14 — version 2.3.0 : Disabling forward/backward movement
const SimulationEnvironment = () => const [systemState, setSystemState] = useState("running"); setSystemState] = useState("running")
: Causes all actors (monsters and NPCs) except the player to move at incredibly high speeds.