Some versions come with a standalone executable. You might simply run VulkanRipper.exe , select the game's executable path within the interface, and click "Launch."
: While optimized for Vulkan, it can also capture data from: DirectX 8–11 : Via the DXVK translation layer. DirectX 12 : Via the VKD3D translation layer. OpenGL : Supporting both 32-bit and 64-bit applications. vulkanripper
VulkanRipper is an experimental utility specialized in extracting 3D meshes, textures, and other shader data from applications that utilize the , OpenGL , or Direct3D (via DXVK) . Unlike traditional rippers that target older rendering pipelines, VulkanRipper is tailored for the high-performance, low-level architecture used in modern gaming emulators and PC titles. Some versions come with a standalone executable
It works by intercepting the rendering commands sent to the GPU, capturing the geometry data just before it is drawn on screen. This allows users to capture complex scenes from emulators such as , Yuzu/Suyu/Ryujinx (Nintendo Switch) , and Android emulators like Bluestacks . Key Features and Capabilities OpenGL : Supporting both 32-bit and 64-bit applications
VulkanRipper is a powerful but tool — it gives you raw GPU data without interpretation. Expect to write post-processing scripts for any serious asset extraction. For most users, RenderDoc is easier, but VulkanRipper shines when you need to capture hundreds of frames automatically or extract data from locked-down Vulkan applications without a GUI debugger attachment.
Modify exclude_renderpasses to capture only specific stages (e.g., G-buffer pass, shadow pass, transparent pass).