| Method | Draw Calls | FPS | Memory (MB) | |--------|------------|-----|--------------| | Individual PNGs | 501 | 32 | 78 MB | | Sprite sheet (no batch node) | 1 | 58 | 42 MB | | Sprite sheet + SpriteBatchNode | 1 | 60 | 42 MB |

auto playerSprite = Sprite::createWithSpriteFrameName("player_run_01.png"); Optimizing for Mobile Hardware