Electronic Team uses cookies to personalize your experience on our website. By continuing to use this site, you agree to our cookie policy. Click here to learn more.

A unique aspect of Aseprite is how Redo interacts with the Timeline.

In Aseprite, the function is the artist's way of saying, "Actually, I was right the first time."

: When moving, rotating, or scaling a selection, Aseprite handles these as a "transformation loop." In recent versions, you may need to confirm the transformation (press Enter ) before the action is finalized in the undo/redo history.

This creates a "Highlander" rule of pixel history: There can be only one timeline.

The maximum number of consecutive actions you can step back.

: A new state is recorded every time you perform a drawing or editing action.

 custom-integration
Request a custom version (ARM or MIPS) of USB Network Gate to integrate our technology in your product. Our developers will compile a customized package for your project.
Request custom version

Aseprite Redo !!hot!! Direct

A unique aspect of Aseprite is how Redo interacts with the Timeline.

In Aseprite, the function is the artist's way of saying, "Actually, I was right the first time."

: When moving, rotating, or scaling a selection, Aseprite handles these as a "transformation loop." In recent versions, you may need to confirm the transformation (press Enter ) before the action is finalized in the undo/redo history.

This creates a "Highlander" rule of pixel history: There can be only one timeline.

The maximum number of consecutive actions you can step back.

: A new state is recorded every time you perform a drawing or editing action.