A unique aspect of Aseprite is how Redo interacts with the Timeline.
In Aseprite, the function is the artist's way of saying, "Actually, I was right the first time."
: When moving, rotating, or scaling a selection, Aseprite handles these as a "transformation loop." In recent versions, you may need to confirm the transformation (press Enter ) before the action is finalized in the undo/redo history.
This creates a "Highlander" rule of pixel history: There can be only one timeline.
The maximum number of consecutive actions you can step back.
: A new state is recorded every time you perform a drawing or editing action.
A unique aspect of Aseprite is how Redo interacts with the Timeline.
In Aseprite, the function is the artist's way of saying, "Actually, I was right the first time."
: When moving, rotating, or scaling a selection, Aseprite handles these as a "transformation loop." In recent versions, you may need to confirm the transformation (press Enter ) before the action is finalized in the undo/redo history.
This creates a "Highlander" rule of pixel history: There can be only one timeline.
The maximum number of consecutive actions you can step back.
: A new state is recorded every time you perform a drawing or editing action.