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┌────────────────────────────────────────────────────────┐ │ CENTRAL INTELLECTUAL PROPERTY │ └───────────────────────────┬────────────────────────────┘ │ ┌────────────────────┼────────────────────┐ ▼ ▼ ▼ ┌──────────────┐ ┌──────────────┐ ┌──────────────┐ │ Interactive │ │ Linear │ │ Social & UGC │ │ Super Game │ │ Streaming/TV │ │ Ecosystems │ └──────────────┘ └──────────────┘ └──────────────┘ Selling branded virtual avatars
The foundation of this media shift relies on "super games"—large-scale, persistent digital environments that double as social hubs and entertainment delivery vehicles. Live-Service Ecosystems