return new PlayerSaveData(); // default values
~/Library/Application Support/[Company Name]/[Product Name] . Linux: ~/.config/unity3d/[Company Name]/[Product Name] . 2. Identify the Save File Format unity save edit
These three concepts do not exist in a vacuum; they form a continuous loop. provides the initial structure. Save protects the labor. Edit improves the output. return new PlayerSaveData()
These are often binary files created via BinaryFormatter . They are not readable by standard text editors and may require a hex editor or specific save game editors . unity save edit
[System.Serializable] public class PlayerSaveData
#endif