Unity | Save Edit

return new PlayerSaveData(); // default values

~/Library/Application Support/[Company Name]/[Product Name] . Linux: ~/.config/unity3d/[Company Name]/[Product Name] . 2. Identify the Save File Format unity save edit

These three concepts do not exist in a vacuum; they form a continuous loop. provides the initial structure. Save protects the labor. Edit improves the output. return new PlayerSaveData()

These are often binary files created via BinaryFormatter . They are not readable by standard text editors and may require a hex editor or specific save game editors . unity save edit

[System.Serializable] public class PlayerSaveData

#endif