You get to see the evolution of the Hiss . Not as a monster, but as a corruption . The artists didn't design enemies; they designed diseases . Floating corpses locked in rictus screams, bodies contorted into human chandeliers. It is genuinely disturbing to see these paintings up close, realizing that every shard of floating red debris was deliberately placed to create a sense of vertigo.
Detailed breakdowns of the game’s core themes—transformation, contrast between old and new, and the conflict between order and chaos.
But then you turn the page.
The book is written by (a veteran games journalist) with extensive input from Remedy’s art team, particularly Art Director Janne Pulkkinen .
High-quality art paper with and thread-sewn binding for durability. The Art & Making of Control | Flippin' Thru Ep. 10
You get to see the evolution of the Hiss . Not as a monster, but as a corruption . The artists didn't design enemies; they designed diseases . Floating corpses locked in rictus screams, bodies contorted into human chandeliers. It is genuinely disturbing to see these paintings up close, realizing that every shard of floating red debris was deliberately placed to create a sense of vertigo.
Detailed breakdowns of the game’s core themes—transformation, contrast between old and new, and the conflict between order and chaos. control artbook
But then you turn the page.
The book is written by (a veteran games journalist) with extensive input from Remedy’s art team, particularly Art Director Janne Pulkkinen . You get to see the evolution of the Hiss
High-quality art paper with and thread-sewn binding for durability. The Art & Making of Control | Flippin' Thru Ep. 10 Floating corpses locked in rictus screams, bodies contorted