Love Sick Simulator [top]

The screen fades to black. A single line of text appears:

The goal of Love Sick Simulator is simple: Too low, and you slip into apathy, ghosting the LI and ending the game in a gray, lonely fade-out. Too high—over 140—and your character suffers a "Heartbreak Event": a panic attack, a sleepless night of obsessive texting, or worse. love sick simulator

Host to numerous fan-made "Love Sick Simulator" titles, including 1980s mode recreations. Defining the "Love Sick" Aesthetic The screen fades to black

Players who manage to complete the seven days—holding the delicate line between obsession and indifference—unlock the game’s true ending. The LI asks to meet for coffee. Your BPM climbs to 135. You say yes. Host to numerous fan-made "Love Sick Simulator" titles,

You enter a state of hyper-vigilance. You check their story. You analyze their Spotify activity. You become a detective in a mystery where the only crime is someone not texting you back fast enough. The simulator traps you in a loop: