Melonjs Tutorial
update: function (dt) );
Have a specific melonJS question? Drop it in the comments – or better yet, open an issue on their GitHub repo. They actually respond. melonjs tutorial
As Pixel navigated the temple, MelonJS provided valuable advice on game development best practices, such as: update: function (dt) ); Have a specific melonJS question
game.PlayerEntity = me.Entity.extend( init: function (x, y, settings) this._super(me.Entity, 'init', [x, y, settings]); // Add physics body this.body = new me.Body(this); this.body.addShape(new me.Rect(0, 0, 32, 32)); this.body.gravityScale = 1; // He falls! , update: function (dt) )
The engine is built around a familiar , making it easy for web developers to pick up without learning complex shader pipelines. Key features include: