The core philosophy of Conquest was "Movement is Combat." Unlike other wargames where you move a unit and then roll dice to attack, Conquest integrated the two. The game utilized a simple "I Go, You Go" turn structure, but with a twist that emphasized momentum.
: Footage showing the actors practicing for the film's elaborate sword fights.
The Last of the Mohicans: How Conquest (1996) Became the Cult Classic of the Miniature Wargaming World
While many remember 1996 for the rise of 3D gaming or the Pokémon phenomenon, for a dedicated subset of strategy enthusiasts, it was the year that Conquest redefined what a "light" wargame could be. Stripping away the bloat of complex rule sets, Conquest delivered a pure, tactical experience that prioritized maneuvering and terrain over dice rolls and army lists. This article explores the history, mechanics, and enduring legacy of this cult classic.