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function create() { this.anims.create({ key: 'walk', frames: this.anims.generateFrameNames('hero', { prefix: 'walk_', start: 1, end: 8, zeroPad: 2 }), frameRate: 10, repeat: -1 }); player.play('walk'); } Use code with caution. Advanced Tips for Phaser Developers Handling Trimming
This article explores why texture atlases are essential, how to use TexturePacker to create them, and the technical implementation within Phaser. Why Use TexturePacker with Phaser? texturepacker phaser
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