| Color | Meaning | Example | | :--- | :--- | :--- | | | Attack Hitbox | If this touches the blue box, opponent gets hit. | | Green | Projectile / Throw | Command grabs (like Android 16's Dunk) use this. | | Blue | Standard Hurtbox | The character's body. | | Purple | Invincible Hurtbox | During Super Dash start-up, this is disabled. | | Pink | Proximity Guard | Walk into this vs. a blocking opponent to lock them in blockstun. |

Some moves in DBFZ have "disjointed" hitboxes. This means the attacking hitbox extends far beyond the character’s hurtbox. For example, a character like Kid Buu or GT Goku might have attacks that appear safe to challenge, but the hitbox viewer reveals their limb is active and disjointed, beating out opposing attacks cleanly. Understanding this helps players learn when to respect an opponent's pressure.

Many characters, like Vegito or Broly (DBS), have attacks with hitboxes that extend significantly beyond their character model.

Dbfz Hitbox Viewer Jun 2026

| Color | Meaning | Example | | :--- | :--- | :--- | | | Attack Hitbox | If this touches the blue box, opponent gets hit. | | Green | Projectile / Throw | Command grabs (like Android 16's Dunk) use this. | | Blue | Standard Hurtbox | The character's body. | | Purple | Invincible Hurtbox | During Super Dash start-up, this is disabled. | | Pink | Proximity Guard | Walk into this vs. a blocking opponent to lock them in blockstun. |

Some moves in DBFZ have "disjointed" hitboxes. This means the attacking hitbox extends far beyond the character’s hurtbox. For example, a character like Kid Buu or GT Goku might have attacks that appear safe to challenge, but the hitbox viewer reveals their limb is active and disjointed, beating out opposing attacks cleanly. Understanding this helps players learn when to respect an opponent's pressure. dbfz hitbox viewer

Many characters, like Vegito or Broly (DBS), have attacks with hitboxes that extend significantly beyond their character model. | Color | Meaning | Example | |