The combat system was notably robust. Players had access to a wide array of weaponry, from traditional machetes and handguns to high-powered assault rifles and flamethrowers. One of the standout features was the finishing move system. When enemies were weakened, players could trigger contextual executions that were both visceral and satisfying, providing a reward for aggressive playstyles. The enemy variety also kept the pacing brisk, ranging from standard slow-moving corpses to mutated beasts that required specific strategies to defeat.