G+arc Game Online
| Skill | Description | Training method | |-------|-------------|----------------| | Predictive arc reading | Seeing where a curved bullet will be 1s from now, not where it is now | Play with “trail length” set to maximum | | G-throttling | Intentionally letting G drop from 8→6 before a hard wave to reduce arc complexity | Practice on wave 4 (the “G-spike” wave) | | Peripheral grazing | Touching bullet hitboxes with ship edge without center collision | Use hitbox visualizer mod | | Arc deflection timing | For games with reflection mechanics, hitting arcs at exact 45° angle to redirect into crowds | Metronome drill at 120 BPM |
The model first crystallized in two landmark titles: g+arc game