It was one of the first major examples of in modding—treating mods not as standalone products but as interconnected libraries. The concepts pioneered in fcom.esm directly influenced how Wrye Bash developed its "Bashed Patch" feature, which automates much of the leveled list merging that FCOM used to do manually.
Before we understand the file, we have to understand the problem. In the mid-to-late 2000s, Oblivion had three major overhaul mods that were mutually exclusive: fcom.esm
was the convergence project that forced these titans to shake hands. It was one of the first major examples
: Through the radio or direct dialogue, you can order squads to regroup, hold positions, set up perimeters, or seek and destroy enemies. In the mid-to-late 2000s, Oblivion had three major
: Squad members can be permanently assigned to your settlements as workers or guards, allowing you to build faction-themed outposts.
: Could include LIST to display information, DEFINE to create new data sets or volumes, ALTER to change existing definitions, and DELETE to remove data sets or volumes.
