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Typically stored as:
On the 3DS, shaders are small programs that run on the PICA200 GPU to control vertex transformation and fragment (pixel) coloring. Unlike modern desktop GPUs, the 3DS uses a fixed-function pipeline with some programmable aspects. Citra must: shader cache citra
I can provide specific settings for your exact hardware setup. Typically stored as: On the 3DS, shaders are
Hardware Specificity: Shader caches are often tied to your specific GPU and driver version. Using a cache from a different system can cause crashes or graphical glitches. Typically stored as: On the 3DS
You can manually delete the contents of the shader-cache folder within your Citra-emu directory.