V2.8.3: Binary
Binary acts as an end-user and developer tool that allows for the injection of custom data into the game’s core files without manual hex editing. Version 2.8.3 specifically provides stable support for the following titles: Need for Speed: Underground 1 & 2 Need for Speed: Most Wanted (2005) Need for Speed: Carbon Need for Speed: ProStreet Need for Speed: Undercover Key Features in v2.8.3
// Serialize Header (Network Byte Order / Big Endian) buf := new(bytes.Buffer) if err := binary.Write(buf, binary.BigEndian, header); err != nil return nil, fmt.Errorf("serialization error: %w", err) binary v2.8.3
var output bytes.Buffer var expectedTotal uint32 Binary acts as an end-user and developer tool
return output.Bytes(), nil
// Deserialize Header var header BinaryHeader buf := bytes.NewReader(chunk[:HeaderSize]) if err := binary.Read(buf, binary.BigEndian, &header); err != nil return nil, err err != nil return nil
for i := uint32(0); i < chunkCount; i++ start := i * MaxPayloadSize end := start + MaxPayloadSize if end > totalSize end = totalSize