Here is solid, structured content on — covering the current state, community workarounds, and future prospects.

| Game | Multiplayer Type | Similarity | |------|----------------|-------------| | | Co-op (up to 4 players) | First-person village builder | | Valheim | Co-op (10 players) | Survival + building + Vikings | | RimWorld (with RimWorld Together mod) | Full co-op | Same genre, more sci-fi | | Colony Survival | Co-op (many players) | Voxel-based colony defense | | Songs of Syx | No native, but same shared-save trick works | Huge-scale medieval city sim |

As of May 2026, . Developer Foxy Voxel has consistently stated that the game is designed as a single-player experience, focusing on deep colony-building and survival mechanics.

Prioritizing complex systems like 3D voxel building, thermal management, and survivor AI.

“We hear the requests, but we don’t want to promise something that would compromise the core experience.” – Official Discord QA (2024)

Resources are finite. In single-player, you decide who gets the roasted boar and who gets the raw berries. In multiplayer, without communication, you might find your best researcher passing out from starvation because your co-op partner drafted all the settlers to hunt a deer on the other side of the map. These moments of resource scarcity create genuine panic and force players to negotiate trade agreements within their own colony.

The Going Medieval Steam News Hub for patch notes and developer blogs.

going medieval multiplayer Connect
with Us